How is digital addiction useful in today's life as compared to past generations?
A major challenge to our understanding of these prevalence rates is that there are many different instruments used to assess addictive behavior 5. Most researchers began approaching Internet addiction using clinical screening techniques that rely on self-report questionnaires designed to distinguish pathological subjects from normal people. Early assessments drew on the diagnostic criteria for substance abuse, for instance, which include criteria such as tolerance, withdrawal symptoms, use of the substance in larger amounts over a longer period than intended, persistent desire for the substance, and negative outcomes. Translating these into criteria that could distinguish Internet addicts by substituting āInternetā for āsubstanceā led to somewhat awkward characterizations. For example, one early attempt defined tolerance as a āneed for markedly increased amounts of time on Internet to achieve satisfaction
Other surveys draw on the characteristics of pathological gambling, now called āgambling disorderā in DSM-V, which also bears a resemblance to the kind of behavior we see in students who show problematic Internet use. Again, the surveys often simply swap the words āInternet useā for āgamblingā. Young's Diagnostic Questionnaire, for example, contains eight yes-or-no items drawn directly from the criteria used to identify pathological gamblers. One question asks: āDo you feel restless, moody, depressed, or irritable when attempting to cut down or stop Internet use?ā Another asks, āHave you lied to family members, therapist, or others to conceal the extent of involvement with the Internet?ā This survey was later expanded to a 20-item questionnaire, called the Internet Addiction Test (IAT) with a five-point scale so that subjects could indicate the extent to which they engage in behaviors that suggest addiction. For most of the surveys, researchers have established cutoff scores to categorize respondents as either normal Internet users, or as addicted to at least some degree.
With so many different measures in placeānot just to identify different characteristics, but also to adapt the surveys to different culturesāit is hardly surprising that prevalence rates vary so much. A single individual might be classified as addicted in one study and normal in another, depending on the survey used.
Another problem is that many of the questions are becoming obsolete and somewhat misleading because of the increasing trend for 24/7 connectedness. For instance, a question on the IAT asks: āHow often do you form new relationships with fellow online users?ā One might argue that answering āoftenā could indicate a healthy āhybridā social life in which the student is expanding his or her network of friends and acquaintances through social media. Many universities actually encourage this kind of networking to build relationships among incoming students and help them to avoid loneliness. A ādiagnosisā of Internet addiction could therefore be mistakenly conflated with socially or professionally beneficial use of the time spent online.
āThe Internet is no longer something that we ālog intoā for particular durations of time, sitting in front of a desktop computerā
Several surveys also try to assess addiction simply by using the amount of time spent online, but students are connected to the Internet virtually all the time now, either through Wi-Fi or their mobile phone contracts. Students also rely heavily on the Internet to study, read news, communicate and entertain themselves. They multitask as they watch a football game or (sadly) attend class. Watching TV, they āmultiscreenā and tweet to their friends about the show they may all be watching from their dorm rooms or apartments. And with Netflix, Hulu, and other Internet-based on-demand entertainment, they may be online in many different ways. The Internet is no longer something that we ālog intoā for particular durations of time, sitting in front of a desktop computer.
āThere is no question that 21st century youth have become far more dependent upon connectivity for studying, playing, communicating, and socializingā
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